Post by Sofia on May 30, 2020 18:30:10 GMT 1
The trolls took or killed all the magic users of the Tall Tree Holt so at this time magic is a rare thing. But we might still meet other elves who possess magic and - who knows - perhaps discover some new abilities of our own.
Go here to read more detailed info about our elves' magic!
Magic levels: weak, weak/average, average, average/strong, strong
A "-" means that you automatically get this magic if you want it. A "0" means there's no chance of getting it.
If the elf's name is written within [brackets] that means the elf has a weaker, subconscious form of the magic in question.
All elves can Send to other elves, Bond with an animal they share blood with (i.e. Wolf-Bonding for Wolfriders) and Send to their bond-friend (i.e. Wolf-Sending for Wolfriders).
For the other kinds of magic you need approval from the group, just so you know.
Elves who haven't quite joined the survivors yet are shown in red.
Animal Communication: no one (1)
Animal Communion: no one (1)
Astral Projection: no one (2)
Bone-Shaping: no one (1)
Deep Sense: no one (1)
Finding: no one (2)
Force Shield: Featherfoot (weak), [1 latent] (0)
Gem-Shaping: no one (1)
Gliding: [1 latent] (2)
Healing: [1 latent] (0)
Levitation: no one (2)
Magic-Feeling: no one (2)
Metal-Shaping: no one (1)
Plant-Shaping: [Eveninglight], [Sunsleaf] (1)
Rock-Shaping: no one (3)
Self-Healing: Treebreeze (poisons) (1)
Water Control: no one (2)
Weather Control: no one (2)
Weather Sense: no one (3)
*
Sending strength of the elves in the group:
Strong: Eclipse, Evening-Fall, Hale, Morning-Glow, Sureshot, Waterfall
Average/strong: Haze, Rainblossom
Average: Bloodmane, Branchwalker, BrightStar, ClearIce, Dawngazer, Gale, Greyspear, Longsong, One-Edge, Quicksand, Silvereyes, Sunsleaf, Treebreeze, Wasp
Weak/average: Childwolf, Lizardstalker
Weak: Redstreak, Riv
*
List of magic currently not available to player characters:
Animal Mimicry
Anti-Healing
Black-Sending
Blocking
Fire-Starting
Flesh-Shaping
Hypnosis
Jinking
Mind-Snare
Shape-Change
Shielding
Sun Channeling
Go here to read more detailed info about our elves' magic!
Magic levels: weak, weak/average, average, average/strong, strong
A "-" means that you automatically get this magic if you want it. A "0" means there's no chance of getting it.
If the elf's name is written within [brackets] that means the elf has a weaker, subconscious form of the magic in question.
All elves can Send to other elves, Bond with an animal they share blood with (i.e. Wolf-Bonding for Wolfriders) and Send to their bond-friend (i.e. Wolf-Sending for Wolfriders).
For the other kinds of magic you need approval from the group, just so you know.
Elves who haven't quite joined the survivors yet are shown in red.
Animal Communication: no one (1)
Animal Communion: no one (1)
Astral Projection: no one (2)
Bone-Shaping: no one (1)
Deep Sense: no one (1)
Finding: no one (2)
Force Shield: Featherfoot (weak), [1 latent] (0)
Gem-Shaping: no one (1)
Gliding: [1 latent] (2)
Healing: [1 latent] (0)
Levitation: no one (2)
Magic-Feeling: no one (2)
Metal-Shaping: no one (1)
Plant-Shaping: [Eveninglight], [Sunsleaf] (1)
Rock-Shaping: no one (3)
Self-Healing: Treebreeze (poisons) (1)
Water Control: no one (2)
Weather Control: no one (2)
Weather Sense: no one (3)
*
Sending strength of the elves in the group:
Strong: Eclipse, Evening-Fall, Hale, Morning-Glow, Sureshot, Waterfall
Average/strong: Haze, Rainblossom
Average: Bloodmane, Branchwalker, BrightStar, ClearIce, Dawngazer, Gale, Greyspear, Longsong, One-Edge, Quicksand, Silvereyes, Sunsleaf, Treebreeze, Wasp
Weak/average: Childwolf, Lizardstalker
Weak: Redstreak, Riv
*
List of magic currently not available to player characters:
Animal Mimicry
Anti-Healing
Black-Sending
Blocking
Fire-Starting
Flesh-Shaping
Hypnosis
Jinking
Mind-Snare
Shape-Change
Shielding
Sun Channeling